THIEF

A thief lives in a world of gray.  He could be a vagrant living on the street pickpocketing his way through life or a master safecracker who has been known to loot valuable items from the fabulously well off.  Though their means to an end is not lawful, not all theives are bad or evil people.  Some may do it simply for the thrill, a political purpose, or just to feed his family while others do it for the money and/or glory.


Favored Attributes and Reactions
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Agility and Perception are critical for most of a thief's skills with Intellect coming in a close third.  A thief can perform physical actions quickly while keeping an eye out for the police or others who may be watching him. Swiftness will keep him from getting caught while Wisdom helps him from being taken in a shady business deal.


Professional Skills
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Acrobatics, Appraise, Armed Combat, Athletics, Conceal, Enterprise: Streetwise, Forgery, Impersonate, Inquire, Knowledge, Legerdemain, Observe, Stealth, Survival, Unarmed Combat


Sample Packages
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Basic
You represent a typical thief that could come from anywhere

   Appraise +1, Armed Combat +2, Athletics: Climb +2, Athletics: Jump +2,
   Conceal +2, Inquire +1, Legerdemain +1, Observe +1, Stealth +3

   Bonus: 5 +1 ranks to any Profession skills
   Edges: (Choose one) Connections, Dodge, Furtive, Night-eyed, Wary

Pickpocket
You lurk among shops, bazaars, and streets helping yourself to the contents of the pockets of unsuspecting passersby.

   Appraise +2, Armed Combat +1, Athletics: Run +1, Conceal +2, Inquire
   +1, Legerdemain +3, Observe +2, Stealth +3

   Bonus: 5 +1 ranks to any Profession skills
   Edges: (Choose one) Ambidextrous, Connections, Dodge, Furtive, Wary


Abilities
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(See Rogue/Thief abilities in the BSR document.)